Akumajo Densetsu Sound Issue
I just got my copy of Castlevania IIIfor the Famicom, A game I've wanted for a long time, in the mail today. When I popped it into my resistor modded toaster I was horrified to hear that the music was completely messed up. It seems to be layered incorrectly and the timing is way off. Now I have played Akumajo Densetsu on the powerpak and it it sounds immaculate. Below are videos of each. Is this some issue of compatibility with the VR6 chip or is my cart just screwed. Any help would be greatly appreciated.
Akumajo Densetsu on the Powerpak

Actual Famicom Cart with issues

Akumajo Densetsu on the Powerpak

Actual Famicom Cart with issues

Comments
The messed up sound is from the famicom cart playing on the modded toaster via a 60-to-72 pin adapter?
Yes it is man. the converter from the guts of a Gyromite cart
*edit* - sorry actually I don't think it will work at all, I was thinking of using the modded pin adapter with the powerpak. I believe the toaster is incapable of playing the audio from a real Akumajou Densetsu even modded.
When I switch to my audio modded NES, the sound is just as awesome as your powerpak version.
My guess is there is something wrong with your cart/something doesn't work right when using a converter.
http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=29018
After quite a while of messing around and searching google i discovered that i needed to join 2 pins together on the nes expansion port on top of the resistor mod i had already previously done. With the resistor mod you join pins 3 and 9 with a 47kohm resistor, and for this mod you just create a wire jumper from pin 3 to 40. Thankfully both mods work fine together and don't cause any issues that i have discovered.
On the 60 to 72 pin connector you solder a 100kohm resistor and a non polarized 1uF capacitor between pin 46 on the 60 pin side to pin 18 on the 72 pin side. Once you've done all of that you're golden. I am now able to utilize the extra sound on my cart. Pics below of the modifications that were made.
Pic of the adaptor. This is actually the pic i used for reference, not my adapter. My horrible soldering is too embarrassing to show.
The NES mobo and expansion port pins.
Edited to expand my explanation.
http://www.romhacking.net/translations/1045/
I believe Just Breed uses MMC5 for audio too, so you can't Powerpak it, and it's an RPG, but it does have a translation out so I guess the best bet is emulation for that one for now (or learn Japanese )
all FDS games have extra sound though.
I've got a copy of lagrange point for when/if there's ever a translation made for it. it sounds more like a Genesis game than a Famicom title.
http://www.famicomworld.com/forum/index.php?topic=1860.0