The 5 and 3 screw carts
I don't know why, but I have this little... "thing" that makes me want a few of the 3 and 5 screw variants. I don't know what it is. I mean, I know they're both the same game within, but I just wondered if any of the folks here had that same desire to own the variation carts.
The black label games are the prime example. Whenever I got those, nowadays I try to get the 5 screw versions because I just consider those to be neater. I do have a few 3 screw versions of the black label games, but I kinda want the 5 screw versions too.
I'm not looking to own the complete set of both 3 and 5 screws, but I thought it would be neat to own both versions of a few carts. I've got the 5 screw 10 Yard and Slalom coming my way and I already have the 3 screw versions. I really want a nice condition 5 screw Pinball too as I have the 3 screw.
It seems some black label games almost always have 5 screws... Ice Climber, Urban Champion, and Wrecking Crew...
Anyway, is there a charm to the 5 screw versions or am I just crazy? Do any of the users here have a full set of the variation carts?
The black label games are the prime example. Whenever I got those, nowadays I try to get the 5 screw versions because I just consider those to be neater. I do have a few 3 screw versions of the black label games, but I kinda want the 5 screw versions too.
I'm not looking to own the complete set of both 3 and 5 screws, but I thought it would be neat to own both versions of a few carts. I've got the 5 screw 10 Yard and Slalom coming my way and I already have the 3 screw versions. I really want a nice condition 5 screw Pinball too as I have the 3 screw.
It seems some black label games almost always have 5 screws... Ice Climber, Urban Champion, and Wrecking Crew...
Anyway, is there a charm to the 5 screw versions or am I just crazy? Do any of the users here have a full set of the variation carts?
Comments
There of course is a list of them all silly, this is a Nintendo database site, go do a search, lol.
~~NGD
I just started picking these up not to long ago, same with seal variants. I think they are really cool to collection and show the history of how nintendo evolved into a game company. There of course is a list of them all silly, this is a Nintendo database site, go do a search, lol. ~~NGD
Yeah, I know of some games. A few of the non-black label ones I have are Ghosts 'n Goblins, Gradius, Section Z, and Solomon's Key.
I have a nice pocket checklist that I keep with me for whenever I come across a big box of cheap commons, it's taken a lot of the luck and happenstance out of adding these to my collection. It's about the size of a dollar bill
We assume they switched from 5 to 3 to save on production costs. Those 2 extra screws would be expensive times a few million. Would be much cheaper to just revape there molding process once than use all those screws for the next 10-15 years.
~~NGD
Initial releases are almost always larger production runs than re-releases. Just as storefront initial orders are almost always larger that reorders. (except with the most wildly popular, sickeningly overprinted and long-lived games like LOZ).
Where this breaks down:
Carts produced right on the dividing line when Nintendo was switching over to Rev-A carts. This is wildly different between games and production facilities. I think some factories with lower output would up having some left over late into the switchover, leading to some of the really rare 5-screw carts like Alpha Mission and Super Pitfall.
Inversely, some 3-screwy's from higher-output facilities that blew through their 5-screw remainders wound up only making a few flat-tops of titles that appear mostly in Rev-A cases, then finally switching over.
These two reasons IMO cause the wierd anomolous hyper-scarce variants. So that said, what about the rest.
Earlier I mentioned LOZ. While the flat-top is vastly outnumbered by the Rev-A case, the flat top isn't necessarily scarce, but it is in the minority by as much as 1:8 ratio (logically because there's about 8 different cart variants, all separate production runs). While there's probably some LOZ variants that got multiple production runs ordered with no change to the physical cart, that still doesn't make the 5-screw any more scarce numerically (they still made a shitton), just statistically if you take a random sample blindly of LOZ carts, your chances of getting the flat-top are tough. I didn't randomly get mine until I think I had 6 or 7 go through my hands. Wasn't seeking it, but if I wanted to find it right now, it wouldn't take long looking closely at eBay pictures.
But still, any run of LOZ was titanic so even though the 3-screw is "more common" than the massively-produced early runs, you can't really get "more common than common..." there is no "R0."
I think LOZ, Rad Racer, Metroid, Excitebike, and maybe Castlevania, Gradius and Kung Fu are the only ones to have so many reprints that the Rev-A's finally outnumber the original 5-screws...but they're all commons nonetheless. Most of the others (as is correctly listed in the database) would get more scarce as production went on. I don't even think SMB fits into this category since later releases were SMB/DH dual cart.